Powers of Sin.
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Powers of Sin.
Sins Abilities.
Name:Earth caver
Element: Earth
Classification: Ability
Description: Sin grows extremely angry and the ground shakes, As it shakes sections begin to cave in around the foe before a large hole drops out under there feet a good 10 feet in radius. As they drop the walls cave inwards trapping them under a ton of rock, dirt and gravel.
Name: Small flood.
Element: Water
Classification: Ability
Description: When near water Sin can focus his energy and push the sea/lake/creek/pond water backwards until it is at it's peak and raises the water and throws it down on the enemy. this power can knock someone off there feet and under a good 20 to 30 feet of water.
Name: Whirlpool
Element:Water
Classification: Ability
Description: Sin focuses his energy forcing water to spin rapidly sucking down anything that is caught in the 40 foot radius. Sin likes to use this spell with his small flood to trap people underwater and throw them around until they drown. the downside is that Sin has to be near water.
Name: Water Land
Element: Water
Classification: Summoning Spell.
Description: Sin throws shells on the ground as they explode pouring water out like a fire hose. Depending on the amount of seashells the water can get as high as the ankles (5) or a pool (20). this gives Sin the use of his power even away from the ocean.
Name: Sea Heal.
Element: Water/healing
Classification: Ability
Description: Sin steps into the water of the ocean and feels his energy and life returning. even on the brink of death the water will heal the son of Poseidon to full health. however sin must be in the ocean or near any kind of water for this to work lucky the water summoning helps this.
Name: Water tornado
Element:Water
Classification: Ability/Trap
Description: Sin pulls the water into a whirlpool but goes the opposite direction flowing up in breathtaking speed trapping whoever is in it inside until Sin gets too tired to hold the tornado. At anytime Sin can slam the Water tornado closed and force the person into a spinning torrent of water.
Name: Water weapons
Element:Water
Classification: Ability
Description: Sin gathers water up around him and transforms it into different weapons such as spears, pikes and even swords. The water is concentrated into a spinning point adding penetration and throws it even if the weapon is avoided it can explode into water giving Sin control of it once more.
Name:Earth caver
Element: Earth
Classification: Ability
Description: Sin grows extremely angry and the ground shakes, As it shakes sections begin to cave in around the foe before a large hole drops out under there feet a good 10 feet in radius. As they drop the walls cave inwards trapping them under a ton of rock, dirt and gravel.
Name: Small flood.
Element: Water
Classification: Ability
Description: When near water Sin can focus his energy and push the sea/lake/creek/pond water backwards until it is at it's peak and raises the water and throws it down on the enemy. this power can knock someone off there feet and under a good 20 to 30 feet of water.
Name: Whirlpool
Element:Water
Classification: Ability
Description: Sin focuses his energy forcing water to spin rapidly sucking down anything that is caught in the 40 foot radius. Sin likes to use this spell with his small flood to trap people underwater and throw them around until they drown. the downside is that Sin has to be near water.
Name: Water Land
Element: Water
Classification: Summoning Spell.
Description: Sin throws shells on the ground as they explode pouring water out like a fire hose. Depending on the amount of seashells the water can get as high as the ankles (5) or a pool (20). this gives Sin the use of his power even away from the ocean.
Name: Sea Heal.
Element: Water/healing
Classification: Ability
Description: Sin steps into the water of the ocean and feels his energy and life returning. even on the brink of death the water will heal the son of Poseidon to full health. however sin must be in the ocean or near any kind of water for this to work lucky the water summoning helps this.
Name: Water tornado
Element:Water
Classification: Ability/Trap
Description: Sin pulls the water into a whirlpool but goes the opposite direction flowing up in breathtaking speed trapping whoever is in it inside until Sin gets too tired to hold the tornado. At anytime Sin can slam the Water tornado closed and force the person into a spinning torrent of water.
Name: Water weapons
Element:Water
Classification: Ability
Description: Sin gathers water up around him and transforms it into different weapons such as spears, pikes and even swords. The water is concentrated into a spinning point adding penetration and throws it even if the weapon is avoided it can explode into water giving Sin control of it once more.
Sin- Posts : 135
Join date : 2010-09-07
Re: Powers of Sin.
They seem to be Okay but for a demigod, these kind of spells would exhaust the user, so you won't be able to use all of them in a fight, because you won't have enough energy to cast all of them in a row.
~My Approval.
~My Approval.
Hayato- Posts : 31
Join date : 2010-08-23
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